Last year my good friend, Victor Chelaru had the idea to try to build a small video game in a single month. The goal was to create a game that was fun and polished, but also to identify and fix workflow problems and bugs that slow down the dev process.

We tabled the idea for a few weeks but resurrected it in December. On Dec 19 we committed our first rough ideas to github, determined to finish a small game by Jan 19. We wrapped it up on schedule! I’m proud of how it turned out. It looks neat, is fun to play and was accomplished in a very short amount of time.

This game is open source and uses the FlatRedBall game engine. It’s also a free starter project built into the FRB tools.

Youtube
GitHub
Starter Project

Categories: GameDev

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

GameDev

v0.2.0 Mission Implementation

This weekend was an important one for game progress. Since the last release I’ve been working hard on this idea of a “missions” system that will give players more to do, and more purpose, in Read more…

GameDev

v0.2.0 Progress Update

Wow I’m behind on updates! I haven’t posted a dev blog for awhile but I have been working super hard on v0.2.0. First, a quick bit on my versioning system. I use a the typical Read more…

GameDev

Texture Packing Bitmap Fonts

A lot of my work I’m doing on Masteroid right now is not sexy. I’ve worked a bunch on tools over the last week and, as I wrap that up, my attention is turning to Read more…