Hi. I’m Justin. I write code, do art, make games and help run a marketing agency in Cheyenne Wyoming.

You might be here to read about Masteroid, my new game! If you want to learn more about exactly what it is, head on over to the Masteroid page where you can also sign up for the closed beta.

BattleCrypt is currently on hold. It may always be on hold. That being said, there’s a lot of blog posts that are a great look at the process and problems developing an indie game!

Otherwise, you might be interested in reading about me or see what I’m working on in my blog. You could also check out the company where I spend most of my non-gamedev time: West Edge Collective. Finally, I contribute to the Flat Red Ball game engine. Head on over there to meet a community of game developers that are newcomer-friendly!


Recent news, posts and articles

Dynamic Color Blending

In the v0.6.0 update for Masteroid I overhauled all weapon sprites. As with most things in Masteroid, Weapons are mostly driven by data (JSON) and were originally dynamically colored at runtime using Modulate blending. Modulate Read more…