Masteroid
Masteroid v0.12 Release Notes
The last Masteroid release happened at the end of April. I started a new release in May (v0.11) but due to crazy life events that version never saw the light of day. Masteroid was basically Read more…
The last Masteroid release happened at the end of April. I started a new release in May (v0.11) but due to crazy life events that version never saw the light of day. Masteroid was basically Read more…
I started working on Masteroid one year ago. I released the first version to the public only 2 months after I wrote the first line of code. Since launch, I have released 10 updates containing Read more…
I was unhappy with the performance of the last version or two of Masteroid. I’ve added things over the last 2-3 releases that have had small performance impacts and those have resulted in some frame Read more…
Masteroid sectors are built up using layered sprites. There are star sprites, clouds, planets, etc. These are colorized, rotated and scaled to give each sector a unique look. All of those sprites add up and Read more…
UI overhaul was the theme for the Andromeda release. It’s worth noting that going forward, releases will be named in alphabetical order with a space theme. Overhauling the UI was a big effort. While it Read more…