GameDev
What Happened in May: Building the Right Thing
May is the first month that I didn’t release an update to Masteroid since I first released it to the public a year ago. I thought I’d write a little bit about how the month Read more…
May is the first month that I didn’t release an update to Masteroid since I first released it to the public a year ago. I thought I’d write a little bit about how the month Read more…
This month we talked about art and art production in gamedev! Here are many of the tools and resources I mentioned during the talk… I mentioned a bit about the history of game art. Some Read more…
I was unhappy with the performance of the last version or two of Masteroid. I’ve added things over the last 2-3 releases that have had small performance impacts and those have resulted in some frame Read more…
Masteroid sectors are built up using layered sprites. There are star sprites, clouds, planets, etc. These are colorized, rotated and scaled to give each sector a unique look. All of those sprites add up and Read more…
I started working on Masteroid on April 24th, 2017 while at a small conference hosted by the creator of the FlatRedBall game engine. I got sick on the way to the conference and was miserable Read more…