Justin D Johnson

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Category: GameDev

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GameDev

Side Project Lessons

It’s been… literal years since I blogged here but I’ve been thinking a lot about how to maintain healthy side projects without burning out. Then a random twitter thread got me thinking that I should Read more…

By justin, 4 years ago April 27, 2021
GameDev

What Happened in May: Building the Right Thing

May is the first month that I didn’t release an update to Masteroid since I first released it to the public a year ago. I thought I’d write a little bit about how the month Read more…

By justin, 7 years ago June 1, 2018
GameDev

Wyoming Gamedev March 2018 Resources

This month we talked about art and art production in gamedev! Here are many of the tools and resources I mentioned during the talk… I mentioned a bit about the history of game art. Some Read more…

By justin, 7 years ago March 23, 2018
GameDev

Masteroid v0.7.0 Betelgeuse Release Notes

I was unhappy with the performance of the last version or two of Masteroid. I’ve added things over the last 2-3 releases that have had small performance impacts and those have resulted in some frame Read more…

By justin, 7 years ago February 22, 2018
GameDev

Using Render Targets for Dynamic Textures

Masteroid sectors are built up using layered sprites. There are star sprites, clouds, planets, etc. These are colorized, rotated and scaled to give each sector a unique look. All of those sprites add up and Read more…

By justin, 7 years ago February 19, 2018

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