This is it. This is where it all started. I’m writing this post long after the fact but I wanted to mark the point in time where I decided to create this game…and why.

Commit 79599b1 March 23, 2015 at 19:51. “Initial add of existing progress.”

So it begins.

I had been working as a technical lead and architect for a company called Cynergy, then KPMG (who acquired them), and finally had decided to start my own software company. But at the same time, I was doing less actual software development. I was consulting, managing, architecting…and not actually writing. I had this urge to just write code on something ongoing where I didn’t really answer to anyone and just had fun.

Then I read the story of #IDARB.

I loved the origin. Professional developers just building something governed by their casual whims, not some deadline or budget. Game design on the fly with community input.

I started working on a simple platformer. What would it be? Who knows? Who cares? I did a quick Illustrator mockup with some little wizards shooting fireballs and started coding. I called it “Wishard” because I imagined that’s how Sean Connery would pronounce “Wizard.”

Seriously.

I needed a name and didn’t know what the game would be and so that’s what I called it.

What it became? Was BattleCrypt.

Categories: BattleCryptGameDev

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

GameDev

Masteroid v0.5.0 Release Notes

November was an exciting development month. As mentioned in the v0.4 release notes, this month focused on improving my development tooling. My existing tools for creating new sectors, ships and weapons were pretty crude. Finalizing Read more…

GameDev

Masteroid v0.4.0 Release Notes

October was a slower month in terms of dev progress. I had a lot of company and we started a remodel project in our home that has occupied a few of the weekends and evenings Read more…

GameDev

Masteroid UI and Tool Development

Masteroid has a growing amount of UI: faction dialogs, station menus, health bars, energy bars, menu screens. In this post, I explore how Masteroid content works and how I am planning and extending the UI Read more…