Justin D Johnson

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GameDev

What Happened in May: Building the Right Thing

May is the first month that I didn’t release an update to Masteroid since I first released it to the public a year ago. I thought I’d write a little bit about how the month Read more…

By justin, 3 years ago June 1, 2018
GameDev

Masteroid 2017 Retrospective

I started working on Masteroid on April 24th, 2017 while at a small conference hosted by the creator of the FlatRedBall game engine. I got sick on the way to the conference and was miserable Read more…

By justin, 3 years ago December 28, 2017
Software

Snapchat: Get Off My Lawn

WE recently hired a 30 year old, single, male software developer and an 18 year old, single, female admin assistant. Both of them are active users of Snapchat and were eager to show me how Read more…

By justin, 5 years ago July 26, 2016
Software

Authorization Errors with WordPress API

I have wanted to explore the use of WordPress as a back end for Single Page Applications for some time. I installed the WordPress REST API v2 and have tried various types of authentication. I’m Read more…

By justin, 5 years ago June 2, 2016
GameDev

Isometric Occlusion

I ran a tech blog called SyndicateX for a long time, which had an Isometric Occlusion post. I was cleaning up a hosting account and I rarely wrote posts so I just took the blog Read more…

By justin, 6 years ago October 16, 2015
Recent Posts
  • Masteroid v0.12 Release Notes
  • What Happened in May: Building the Right Thing
  • Masteroid v0.10 Discovery Release Notes
  • Wyoming Gamedev March 2018 Resources
  • Masteroid v0.7.0 Betelgeuse Release Notes
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