You may have noticed there have been very few posts about BattleCrypt lately. The development has been somewhat on hold. I haven’t written new code for the game in a long time (but I have done art….see!!!).
![ruin-tiles](http://justindjohnson.com/wp-content/uploads/2017/02/ruin-tiles.png)
Rough sketch of new tile designs.
Additionally, the BattleCryptGame.com site is coming down because I don’t have the time to support both my personal blog and a dev blog for the game. The domain will forward to my personal blog and all future BattleCrypt posts will be written here on my personal blog.
![ruins-sketch-vs-tiles](http://justindjohnson.com/wp-content/uploads/2017/02/ruins-sketch-vs-tiles.png)
Progression from rough sketch (left) to finished tiles (right).
That being said, the game is not dead and work has not stopped. I have been working on art a lot and refining my technique. I’ve tested some new tools such as Lazy Nezumi (AWESOME) and I bought a Monoprice 22″ graphics tablet (poor man’s Cintiq).
![foliage](http://justindjohnson.com/wp-content/uploads/2017/02/foliage.png)
Statue with some experimental foliage added.
Honestly, it’s unlikely that BattleCrypt will make a lot of progress for a while. In the meantime, thanks for your continued interest!