Justin D Johnson

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Blog - Page 2 of 13 - Justin D Johnson

GameDev

Wyoming Gamedev March 2018 Resources

This month we talked about art and art production in gamedev! Here are many of the tools and resources I mentioned during the talk… I mentioned a bit about the history of game art. Some Read more…

By justin, 7 years ago March 23, 2018
GameDev

Masteroid v0.7.0 Betelgeuse Release Notes

I was unhappy with the performance of the last version or two of Masteroid. I’ve added things over the last 2-3 releases that have had small performance impacts and those have resulted in some frame Read more…

By justin, 7 years ago February 22, 2018
GameDev

Using Render Targets for Dynamic Textures

Masteroid sectors are built up using layered sprites. There are star sprites, clouds, planets, etc. These are colorized, rotated and scaled to give each sector a unique look. All of those sprites add up and Read more…

By justin, 7 years ago February 19, 2018
Masteroid

Masteroid v0.7.0 Andromeda Release Notes

UI overhaul was the theme for the Andromeda release. It’s worth noting that going forward, releases will be named in alphabetical order with a space theme. Overhauling the UI was a big effort. While it Read more…

By justin, 7 years ago January 30, 2018
GameDev

Masteroid 2017 Retrospective

I started working on Masteroid on April 24th, 2017 while at a small conference hosted by the creator of the FlatRedBall game engine. I got sick on the way to the conference and was miserable Read more…

By justin, 7 years ago December 28, 2017

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