GameDev
Wyoming Gamedev March 2018 Resources
This month we talked about art and art production in gamedev! Here are many of the tools and resources I mentioned during the talk… I mentioned a bit about the history of game art. Some Read more…
This month we talked about art and art production in gamedev! Here are many of the tools and resources I mentioned during the talk… I mentioned a bit about the history of game art. Some Read more…
I was unhappy with the performance of the last version or two of Masteroid. I’ve added things over the last 2-3 releases that have had small performance impacts and those have resulted in some frame Read more…
Masteroid sectors are built up using layered sprites. There are star sprites, clouds, planets, etc. These are colorized, rotated and scaled to give each sector a unique look. All of those sprites add up and Read more…
UI overhaul was the theme for the Andromeda release. It’s worth noting that going forward, releases will be named in alphabetical order with a space theme. Overhauling the UI was a big effort. While it Read more…
I started working on Masteroid on April 24th, 2017 while at a small conference hosted by the creator of the FlatRedBall game engine. I got sick on the way to the conference and was miserable Read more…