GameDev
Tiled-Based Stations
I’m hoping to release v0.4 of Masteroid next Friday, October 27th. One of the things I really wanted to indicate artistically in Masteroid is the huge disparity in scale that can exist in space. The Read more…
I’m hoping to release v0.4 of Masteroid next Friday, October 27th. One of the things I really wanted to indicate artistically in Masteroid is the huge disparity in scale that can exist in space. The Read more…
Version 0.3.0 of Masteroid primarily focused on more interesting and exciting combat. First I fixed a common player complaint: selling your ship also sells all of your weapons. I implemented an inventory system and an Read more…
I’m super thrilled that SpaceGameJunkie (SGJ hereafter) featured Masteroid on their blog, including a 20 minute gameplay video! I have done tons of personal playtesting as well as letting my friends and kids play the Read more…
This is the first release in what I’m calling the “Factions” build. This release focuses on increasing the depth and gameplay opportunities with factions in Masteroid. The player can now receive missions from factions once Read more…
This weekend was an important one for game progress. Since the last release I’ve been working hard on this idea of a “missions” system that will give players more to do, and more purpose, in Read more…