Masteroid
Beta Poised for Launch!
We’re so close. The task list, aside from a few last minute bugs, is nearly empty. I have a build thatĀ seemsĀ to work on non-dev machines. I’ve poured tons of hours in the last two weeks Read more…
We’re so close. The task list, aside from a few last minute bugs, is nearly empty. I have a build thatĀ seemsĀ to work on non-dev machines. I’ve poured tons of hours in the last two weeks Read more…
The beta is getting really close! I’ve been wrapping up the last UI tasks that are less fun to work on but need to be done to release the beta. I now have a title Read more…
Another couple nights of really productive code are in the bag (or the repository in this case). I’m getting steadily closer to having the closed beta build ready. One of the most exciting things about Read more…
This weekend was a tremendous weekend for progress on the game! I started off by adding something like 6 new ships. I also added several new weapons and improve the stats on existing ships and Read more…
I’ve just wrapped up a pretty nice bugfixing sprint. Besides the obvious of fixing bugs that needed to be fixed, I also got some things into place that will make it easier to implement some Read more…