Justin D Johnson

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Category: Masteroid

Masteroid

Masteroid v0.12 Release Notes

The last Masteroid release happened at the end of April. I started a new release in May (v0.11) but due to crazy life events that version never saw the light of day. Masteroid was basically Read more…

By justin, 6 years ago November 24, 2018
Release Notes

Masteroid v0.10 Discovery Release Notes

I started working on Masteroid one year ago. I released the first version to the public only 2 months after I wrote the first line of code. Since launch, I have released 10 updates containing Read more…

By justin, 7 years ago April 27, 2018
GameDev

Masteroid v0.7.0 Betelgeuse Release Notes

I was unhappy with the performance of the last version or two of Masteroid. I’ve added things over the last 2-3 releases that have had small performance impacts and those have resulted in some frame Read more…

By justin, 7 years ago February 22, 2018
GameDev

Using Render Targets for Dynamic Textures

Masteroid sectors are built up using layered sprites. There are star sprites, clouds, planets, etc. These are colorized, rotated and scaled to give each sector a unique look. All of those sprites add up and Read more…

By justin, 7 years ago February 19, 2018
Masteroid

Masteroid v0.7.0 Andromeda Release Notes

UI overhaul was the theme for the Andromeda release. It’s worth noting that going forward, releases will be named in alphabetical order with a space theme. Overhauling the UI was a big effort. While it Read more…

By justin, 7 years ago January 30, 2018

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