Justin D Johnson

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Category: Masteroid

GameDev

Masteroid UI and Tool Development

Masteroid has a growing amount of UI: faction dialogs, station menus, health bars, energy bars, menu screens. In this post, I explore how Masteroid content works and how I am planning and extending the UI Read more…

By justin, 8 years ago October 26, 2017
GameDev

Tiled-Based Stations

I’m hoping to release v0.4 of Masteroid next Friday, October 27th. One of the things I really wanted to indicate artistically in Masteroid is the huge disparity in scale that can exist in space. The Read more…

By justin, 8 years ago October 20, 2017
GameDev

Masteroid v0.3.0 Release Notes

Version 0.3.0 of Masteroid primarily focused on more interesting and exciting combat. First I fixed a common player complaint: selling your ship also sells all of your weapons. I implemented an inventory system and an Read more…

By justin, 8 years ago September 29, 2017
Masteroid

SpaceGameJunkie Gameplay Lessons

I’m super thrilled that SpaceGameJunkie (SGJ hereafter) featured Masteroid on their blog, including a 20 minute gameplay video! I have done tons of personal playtesting as well as letting my friends and kids play the Read more…

By justin, 8 years ago August 29, 2017
GameDev

Masteroid v0.2.0 Release Notes

This is the first release in what I’m calling the “Factions” build. This release focuses on increasing the depth and gameplay opportunities with factions in Masteroid. The player can now receive missions from factions once Read more…

By justin, 8 years ago August 26, 2017

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