Last year my good friend, Victor Chelaru had the idea to try to build a small video game in a single month. The goal was to create a game that was fun and polished, but also to identify and fix workflow problems and bugs that slow down the dev process.
We tabled the idea for a few weeks but resurrected it in December. On Dec 19 we committed our first rough ideas to github, determined to finish a small game by Jan 19. We wrapped it up on schedule! I’m proud of how it turned out. It looks neat, is fun to play and was accomplished in a very short amount of time.
This game is open source and uses the FlatRedBall game engine. It’s also a free starter project built into the FRB tools.