I started working on Masteroid one year ago. I released the first version to the public only 2 months after I wrote the first line of code. Since launch, I have released 10 updates containing 811 total code commits.
The anniversary release of Masteroid adds a lot of combat and general QOL enhancements including:
- Removed controller support: Many of the new targeting features really broke controllers, which only partially worked in the first place. I will revisit and fix controller support but it will take more significantly work to get this all built correctly
- Brand new mining sector: Clover Nebula
- Reworked lots of sector art
- Overhauled all sectors with improved art and increased sizes
- Overhauled boost system. Boost now consumes energy and is more responsive
- Engine trails now turn white while boosting
- Overhauled targeting system. Player can now target other ships with right click and turrets will auto-track targets
- Sectors can now have no station
- Complete overhaul of sector editor tools
- Added instructions screen
- Stitcher Prototype weapon now has unique art
- Bugfix: Player can no longer buy the same ship they have
- Bugfix: Player can no longer resell same weapon infinitely
- Bugfix: Game no longer crashes when fleet leader is killed
- Bugfix: Fixed multiple issues with game on screens with display scaling
- Bugfix: Fixed but where asteroids and resources were spawning in the center of the sector
- Bugfix: Fixed bug where player respawns with a random ship targeted
This release adds significant improvements to the combat experience. I hope you enjoy it!
Thanks for playing,
Justin