GameDev
v0.2.0 Mission Implementation
This weekend was an important one for game progress. Since the last release I’ve been working hard on this idea of a “missions” system that will give players more to do, and more purpose, in Read more…
This weekend was an important one for game progress. Since the last release I’ve been working hard on this idea of a “missions” system that will give players more to do, and more purpose, in Read more…
Wow I’m behind on updates! I haven’t posted a dev blog for awhile but I have been working super hard on v0.2.0. First, a quick bit on my versioning system. I use a the typical Read more…
This is the second release in what I’m calling the “Foundation” build of Masteroid. The focus of the Foundation build has been to get the core mining mechanic, UI and foundation systems of the game Read more…
A lot of my work I’m doing on Masteroid right now is not “flashy”. I’ve worked a bunch on tools over the last week and, as I wrap that up, my attention is turning to Read more…
v0.1.2 is available on Itch.io! This release comes less than a week after the first-ever release of the game. I got a lot of great feedback from early players and immediately went to work fixing Read more…