GameDev
Texture Packing Bitmap Fonts
A lot of my work I’m doing on Masteroid right now is not “flashy”. I’ve worked a bunch on tools over the last week and, as I wrap that up, my attention is turning to Read more…
A lot of my work I’m doing on Masteroid right now is not “flashy”. I’ve worked a bunch on tools over the last week and, as I wrap that up, my attention is turning to Read more…
Are you a game artist? I often create art but then wonder what it’ll look like with post processing effects such as Bloom. Bloom is not a single effect, it’s actually a stack of 3 Read more…
Last year my good friend, Victor Chelaru had the idea to try to build a small video game in a single month. The goal was to create a game that was fun and polished, but Read more…
You may have noticed there have been very few posts about BattleCrypt lately. The development has been somewhat on hold. I haven’t written new code for the game in a long time (but I have Read more…
Commit 53f13f0. I’ve been working on two big things. First, my buddy Vic helped me with the math to make my procedural animation 1000x better. I was close before but things just weren’t right. My Read more…