Justin D Johnson

  • About Justin Johnson
  • Blog
  • Masteroid
    • Releases
    • Dev Blog
    • Donate
  • Contact

Category: GameDev

GameDev

Texture Packing Bitmap Fonts

A lot of my work I’m doing on Masteroid right now is not “flashy”. I’ve worked a bunch on tools over the last week and, as I wrap that up, my attention is turning to Read more…

By justin, 8 years ago July 25, 2017
GameDev

Simulate Bloom in Photoshop

Are you a game artist? I often create art but then wonder what it’ll look like with post processing effects such as Bloom. Bloom is not a single effect, it’s actually a stack of 3 Read more…

By justin, 8 years ago May 4, 2017
GameDev

BrakeNeck One Month Game

Last year my good friend, Victor Chelaru had the idea to try to build a small video game in a single month. The goal was to create a game that was fun and polished, but Read more…

By justin, 8 years ago February 17, 2017
BattleCrypt

BattleCrypt Slow Progress

You may have noticed there have been very few posts about BattleCrypt lately. The development has been somewhat on hold. I haven’t written new code for the game in a long time (but I have Read more…

By justin, 8 years ago February 16, 2017
BattleCrypt

Character Selection UI

Commit 53f13f0. I’ve been working on two big things. First, my buddy Vic helped me with the math to make my procedural animation 1000x better. I was close before but things just weren’t right. My Read more…

By justin, 9 years ago August 1, 2016

Posts navigation

Previous 1 … 3 4 5 … 9 Next
Recent Posts
  • Project Gig Box
  • Side Project Lessons
  • Masteroid v0.12 Release Notes
  • What Happened in May: Building the Right Thing
  • Masteroid v0.10 Discovery Release Notes
Categories
  • BattleCrypt
  • GameDev
  • Gaming
  • Hardware
  • Life
  • Masteroid
  • Release Notes
  • Software
Play Masteroid!

  • About Justin Johnson
  • Blog
  • Contact
  • Home
  • Masteroid
  • Masteroid v0.9 Cassini Release Notes
Hestia | Powered by WordPress